The Sinking City 2 Safe Codes
The Sinking City 2 safe codes and lock combinations organized by location, clue context, source, and verification date.
Safe codes are tied to clues and locations. A number copied from a different room, guide version, or search snippet is not a universal code. Check the location label before entering anything, and recheck values after patches.
Confirmed media examples
| Location or clue | Code | Context | Source status |
|---|---|---|---|
| Radio Store Apartment | 1908 | Apartment safe associated with the Radio Store route | Media walkthrough example |
| Siren’s Call / “Baby, One More Tide” | 2137 | Lock sequence named by the walkthrough | Neoseeker walkthrough example |
| Watergate padlock | 1672 | Padlock on the watergate route | ShowGamer walkthrough example |
| Additional safe example | 1496 | Location label must be checked in the linked guide | GameSpew walkthrough example |
These values were checked on August 19, 2026. They are media-reported examples, not a Frogwares master list. If a code fails, do not brute-force the lock: confirm the room name, clue, and current game version first.
How to use the table
- Match the location in your game to the location in the table.
- Read the associated clue before entering the combination.
- Record whether the lock is a safe, door, or padlock; these are different objects.
- If the number fails, verify the guide source and report the discrepancy with a screenshot or room name.
Sources
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